I'm currently Head of R&D at Tangible. At Tangible, we create interactive, real-world, experiential installations. Head of R&D is a bit of a catch-all title - usually it consists of Interaction Design and prototyping, Lead Technical work, and design/tech research and prototyping. Sometimes I also do IT work for installations, and programming on smaller installations (especially embedded). I spend a lot of my time using and building off-the-shelf and custom Arduino compatibles, getting systems and technologies to talk to each other, and tweaking things until they feel perfect.
I have a Fine Arts (New Media) background and fluently navigate the the intersection of Art, Tech, Design, and Research. My recent MA research was mostly focused on embodiment in tangible interaction, especially in museums. I also worked with several researchers to improve the quality of their research instrument prototypes and with others to explore methods in making.
I love to make and tinker. I always have several side-projects on the go, and I try to wrap them into my work. It's surprising how often these explorations lead into more significant projects. At the very least, it gives me a steady stream of new tricks and tools to use in my own work, or to pitch in with others'.
Some of the topics I've been exploring lately include sensor network interfaces, experimental wearables, distributed interfaces, human-machine collaboration, and procedurally-generated and data-driven art.